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将一个正向的图形制作成可以水平、竖直,任意翻转的效果。支持动态字体,只支持固定大小设定。不能检测mc的当前大小,因为遮罩外的面积以及字体框的面积都会增加出来白框。

代码如下: import flash.display.BitmapData; import flash.geom.Matrix; import com_zszen.spirit.create; function mirror(mc:MovieClip,objSet:Object, newMC:String, type:String) { var bd:BitmapData = new BitmapData(objSet.width, objSet.height, true, 0); var tmc:MovieClip = create.Movie(mc._parent, newMC); var bmc:MovieClip = create.Movie(tmc, "mc"); bd.draw(mc); bmc.attachBitmap(bd, 1); switch (type) { case "h" : bmc._x =objSet.width bmc._xscale = -100; break; case "v" : bmc._y = objSet.height bmc._yscale = -100; break; case "hv" : bmc._x = objSet.width bmc._xscale = -100; bmc._y =objSet.height bmc._yscale = -100; break; case "vh" : bmc._x =objSet.width bmc._xscale = -100; bmc._y =objSet.height bmc._yscale = -100; break; default : } return tmc; } onEnterFrame=function () { var tmc = mirror(mc,{width:120,height:106}, "mirrorMe", "h"); tmc._x = mc._x+119; tmc._y = mc._y; var tmc = mirror(mc,{width:120,height:106}, "mirrorMe2", "v"); tmc._x = mc._x; tmc._y = mc._y+105; var tmc = mirror(mc,{width:120,height:106}, "mirrorMe3", "hv"); tmc._x = mc._x+119 tmc._y = mc._y+105; }; |